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Worldbuilding Consistency Audit

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Find contradictions in your notes.

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Audit my worldbuilding notes for contradictions. Paste the notes: [WORLD_NOTES]. Chapters already drafted that use them: [DRAFTED_CHAPTERS].

Read the notes and list contradictions, ambiguities, and missing information in a table with Item | Where it appears | Conflict | Suggested resolution | Impact on draft. Group them by timeline, geography, rules, and character facts. Flag implausible consequences of the rules (for example, a power that would make a profession obsolete). Prioritise what must be fixed before writing further. Provide a style sheet of terms and spellings I should keep consistent. Ask me questions where you cannot resolve a conflict without my choice.

Add a method for keeping the notes consistent from now on, such as a single source-of-truth document, a change log, and a rule that new facts must be checked against five key entries. Provide a list of the ten facts that most often drift in long projects (ages, distances, names, rules) and a monthly review ritual.

Add a worked example of three contradictions found in an invented setting and how they are resolved: a desert city that exports timber, a magic ban in the capital while the army relies on it, and a calendar with 400 days that other chapters treat as a year of 365. For each write the contradiction, the passages that conflict, three resolution options (change a fact, add an explanation, accept as an in-world mystery) and the cost of each to the story. Label it an illustration. Add a canon sheet template with fields for fact, source scene, certainty, and linked facts, a method for scoring consistency across timeline, geography, economy, technology and magic, and a routine of checking new chapters against the sheet before they are written. Finish with a ranked list of the five inconsistencies that readers will notice first, based on how often the affected fact appears on the page, so repairs start where they matter.

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Issue | Where | Conflict | Fix | Impact
Ages | Notes p2 vs ch.3 | Rhea is 16 in notes, 19 in chapter 3 | Pick 17 and edit both | Medium
Distance | ch.5 vs map | Harbour to capital is "two days" and "a week" | Make it four days by cart | High
Rule | Magic notes | Healing costs a year of life, yet ch.8 heals a dozen soldiers | Add a limit or a debt | High
Names | ch.2, ch.9 | "Veyra" and "Vera" for the same person | Style sheet: Veyra | Low
Priority: fix the healing rule first because the climax depends on it.
Question for you: is healing meant to be rare?

Illustrative only, made-up data. Your results will differ and must be reviewed.

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